entity texture features. net api url when used in skin. entity texture features

 
net api url when used in skinentity texture features 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows

5 (ETF 4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings & configuration. 😑️ Blinking mobs. 2 Forge. png , with # being any number that should start from 2 . Download [EMF] Entity Model Features 0. json; A few of these options can also be changed via the Puzzle mod; Mod support. 18. Project ID. 1. Individual part textures are not supported (you can only specify texture and texture size in the . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. after all likely 70% of mobs including all of the villagers are working fine, but some mobs like llama, pig and sheep weren't working so i deleted them from the resource pack, i still haven't tested every single mob, so if there was a problem, you can just delete the . Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. 1] fixed other Mod integrations for 1. CIT Resewn support is being considered. Settings & configuration. json . 1 on Modrinth. I cannot recommend this enough. Settings & configuration. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. 19981 downloads. Supports 1. "CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 16 on Modrinth. 0] Update summary: ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 19. features. 19. Last updated Nov 4, 2023. 1 [ETF] Entity Texture Features 4. 37710 downloads. Download [EMF] Entity Model Features 1. x 2. - added support for emissive textures on mob head blocks. 1. Published on Nov 4, 2023. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Custom, Emissive and Varied mobs like Optifine and so much more. 2 on Modrinth. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Model Features. g "mob4. 5] - fixed a crash on forge. fixed the name property not respecting text formatting codes e. add. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 19. 6. Download Report . as well as fixing a notorious `Tinkers construct` crash on forge. as well as fixing a notorious `Tinkers construct` crash on forge. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. forge1. Settings & configuration. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. This mod should be compatible with any mod added entities. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. g big_chungus_0. 6. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. NOT AN OFFICIAL MINECRAFT PRODUCT. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. Changelog [4. Updated 2 days ago. Add a Comment. This mod should be compatible with any mod added entities. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. json; A few of these options can also be changed via the Puzzle mod; Mod support. Vanilla textures are assigned a texture number of 1. 5. png or sheep_fur. Download [ETF] Entity Texture Features 4. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. 6. 18. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. 0. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. Entity Texture Features Mod (1. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 18. 1 on Modrinth. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. Sprites are not supported. 2. isOf(Blocks. Published on Jun 9, 2023. Modrinth is open source. 4056 downloads. 4. Added: - Optifine parity: Size & Color texture properties. Published on Sep 22, 2023. Random entities applied to a Piglin. json; A few of these options can also be changed via the Puzzle mod; Mod support. spongepowered. 1 Forge. diguise-heads , impersonate , or fabric tailor Changelog. Entity Minecraft Texture Packs. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. Download [ETF] Entity Texture Features 4. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. json; A few of these options can also be changed via the Puzzle mod; Mod support. fixed crash in skin tool when selecting pixels (likely present in 1. Download [ETF] Entity Texture Features 4. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 2 will remain supported with feature updates, but 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Each villager texture will apply their own rules, whether they'll be randomly assigned or set by a properties file</p> </li> </ul> <h3 tabindex="-1" dir="auto"><a id="user. This mod should be compatible with any mod added entities. properties file loading *(will be used in EMF)*ETF Changelog: [V3. 1. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. 2. [V4. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. 4] ; fixed a logic mistake causing high lag when additional mob textures (like sheep_fur. 3. EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. 0. 8. This will likely be the case on some Mods if you use Curse Maven Method. Download Report . fixed crashes during random entity property testing in ETF and EMF, all random property. Download [ETF] Entity Texture Features 4. Settings & configuration. 1. 6. - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with. 19. Supports 1. The purple and cyan axolotls were not supposed to glow initially, so tell me if I need to remove thier glow privileges. Download [ETF] Entity Texture Features 4. Published on Nov 4, 2023. Versions Entity Texture Features 4. Settings & configuration. Settings & configuration. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsadded support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future) resolved injection warning on mod load. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This pack adds new skin variations to mobs with help of Entity Texture Features. ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Download [EMF] Entity Model Features 0. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. color is a synonym for this method. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 19–1. 866. Describe the issue. 20. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Settings & configuration. Supports 1. 3 brings with it many fixes and stability issues as well as compatibility features and some long time missing features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Published on May 10, 2023. Changelog. " to separate the variant (e. 8 comments. ETF v4. 1 Fabric, Quilt1. 20 Fabric & Quilt. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Custom, Emissive and Varied mobs like Optifine and so much more. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 149 downloads. This also allows other mods to add new random properties for easy use in ETF & EMF. 1,522 follower s. +Player skin features!)changed: textures with property files that do not read correctly and cause problems will now fall back to the vanilla texture instead of randomly picking and causing confusion. More Texture Animations . json; A few of these options can also be changed via the Puzzle mod; Mod support. 1 Fabric & Quilt. fixed api methods not being static. 4; Entity Texture Features - A Fabric mod implementing randomized & emissive texture support for mobs set by the resourcepack. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 3. [ETF] Entity Texture Features Mod. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1. Entity Texture Features 4. Fully compatible with Sodium & Fresh Animations. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. 6. 1] Several fixes, primarily for the random property system rewrite in 4. Changelog [V4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 5. Animated block entity textures. Supports 1. Changelog [4. - By traben_0. Published on Apr 23, 2023. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. x 2. 3 too) - fixed armor stands with nbt "Marker:1b" not working. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. 1 Forge & Neoforge. 3] sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. 571. 1 Fabric & Quilt. This mod should be compatible with any mod added entities. [ETF] Entity Texture Features Mod. getBlockStateAtPos(). added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Texture Features 4. 607 108. json; A few of these options can also be changed via the Puzzle mod; Mod support. [4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Alternate potion visuals for mobs. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This mod should be compatible with any mod added entities. VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntity. Alternate potion visuals for mobs. Download [EMF] Entity Model Features 0. 0 on Modrinth. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 2; Files. 19. Client Decoration Utility. json; A few of these options can also be changed via the Puzzle mod; Mod support. 19. ETF is a mod that adds new features to entity textures, such as custom, random, emissive and glowing textures, as well as player skin features. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. ETF supports a new Names (plural) property using previous ETF name behaviour. Mobs & Entity Textures Minecraft Tutorial - using Blockbench & Photoshop. Download Report . Settings & configuration. 1,493 follower s. Settings & configuration. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. Supports 1. Created 2 years. 6k download s. ETF's source code has been almost entirely rewritten with a focus on optimization. json; A few of these options can also be changed via the Puzzle mod; Mod support. ) "speed" texture property to vary textures by their top speed (useful for horses, and all mobs) "jumpStrength" texture. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. 2, 1. added support for end crystal random and emissive textures. 1,551 follower s. ago. This mod should be compatible with any mod added entities. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 0. 2; fixed a boat texture crash; fixed transparency setting for non-ETF skins not working in 4. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 2. 1 [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20. 2. Add this texture's RGB values multiplied by alpha to the previous layer. {"payload":{"allShortcutsEnabled":false,"fileTree":{". CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Blinking mobs. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 1,467 follower s. This mod should be compatible with any mod added entities. png" now variates with "mob4. - fixed crash in skin tool when selecting pixels (likely present in 1. g. BVzZfTc1. Player Skin Features & Additions, including support for most of the above features. BisectHostingMODRINTH. ETF supports a new Names (plural) property using previous ETF name behaviour. 4. 4312 downloads. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 106775 downloads. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. ETF 4. png 160 × 160; 273 bytesList of entity textures. 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. json; A few of these options can also be changed via the Puzzle mod; Mod support. names property will also match against the whole line ( (names. 1,562 follower s. 857. Created 2 years. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This includes: Animated GUI textures. Instead for textures the purple and black texture is used and the directory for the texture is. 2. 0] Update summary: ETF 4. Settings & configuration. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. This mod should be compatible with any mod added entities. Supports 1. - added support for emissive and enchanted skin features on player head blocks. png) NOT AN OFFICIAL MINECRAFT PRODUCT. Settings & configuration. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. x] [Fabric] Entity Texture Features [V4. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. 0]-[1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Custom, Emissive and Varied mobs like Optifine and so much more. 1 [ETF] Entity Texture Features 4. Changelog. 6. I cannot. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. ArrayIndexOutOfBoundsException: Index -1 out of b. parrots showing custom & emissive textures on shoulders. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. This mod should be compatible with any mod added entities. textures ending with numbers now use the separator ". It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. 20–1. Compatible with and requires Sodium. 19. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 930 downloads. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 6. This mod should be compatible with any mod added entities. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Dark Oak Boat with Chest (texture) BE1. [ETF] Entity Texture Features Mod. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content.